PixelBBS 我的世界像素论坛

标题: Minecraft Java版 1.20.3 发布 [打印本页]

作者: pixel    时间: 2024-1-5 22:32
标题: Minecraft Java版 1.20.3 发布


NEWS
MINECRAFT JAVA 版 1.20.3
MINECRAFT JAVA EDITION 1.20.3

Minecraft Java 1.20.3 Released
Minecraft Java 版 1.20.3 已发布


We're now releasing 1.20.3 for Minecraft: Java Edition. This release comes with new functionality for Decorated Pots, a new look for the Bat and improvements to Shields.
Minecraft Java 版 1.20.3 现已发布。本次正式版将包含饰纹陶罐的新用途,蝙蝠的外观更新和盾牌机制的调整。

This release also includes new features for map makers and pack creators like Scoreboard Display Names and extensions for the execute and return commands and a new administrative tool: the tick command.
同时也包括对地图创作者和数据包作者有用的一些特性,例如计分板显示名称、/execute/tick 命令的扩展以及全新的调试用 /tick 命令。

The optional Update 1.21 Experiment also shows up in this version as a sneak preview of features for the next major version of Minecraft.
可选的实验性“1.21 更新”数据包也预先展示了下一个 Minecraft 主要版本将推出的部分玩法特性。


CHANGES
更改



DECORATED POTS
饰纹陶罐




BAT
蝙蝠



MINOR TWEAKS
小调整



























TECHNICAL CHANGES
技术性更改



CHAT COMPONENTS
聊天组件

SERIALIZATION
序列化



WORLD RESOURCE PACKS
世界资源包

Changes apply to world resource packs (resources.zip), Realms resource packs and resource packs controlled by dedicated servers.
对世界资源包(resources.zip),Realms资源包和由专用服务器控制的资源包做出更新。


UI
UI



LOCAL STORAGE
本地存储

Downloaded packs are now stored in downloads directory (with different file organization than old server-resource-packs)
下载的资源包现在存储在 downloads 文件夹目录(相较于先前的 server-resource-packs 也有了不同的文件组织方式)



SERVER CONFIG
服务端配置

Downloaded packs now have unique id (GUID/UUID) that can be used to differentiate them
已下载的资源包将可命名为独一无二的 id(GUID/UUID)以示区分



PACKETS
网络包

Some additional options are added for 3rd-party servers software:
向第三方服务端添加了一些额外的选项:



DATA PACK VERSION 19
数据包版本 19 更新内容


TAGS
标签




DATA PACK VERSION 20
数据包版本 20 更新内容



COMMANDS
命令


FUNCTIONS
函数


Limits
限制
Existing limits for functions have been refined to accomodate new execution rules and prevent wider range of exploits:
现有对函数的限制已被做出改进,从而适应全新的执行规则,同时为了预防更大范围的漏洞:



EXECUTE IF FUNCTION
EXECUTE IF FUNCTION

An execute sub-command that runs a function or function tag and matches the return value(s).This is a reintroduction of functionality removed in previous version.If a tag is given, all functions run regardless of the results of prior functions.
全新的 execute 子命令,可运行函数或函数标签控制的一组函数,并匹配返回值。这一子命令在先前的版本中被移除,但现在被重新加入。若使用函数标签,则每一个函数都会被执行,与上一个返回值无关。

Syntax:execute if|unless function <function> <continuation>
格式:execute if|unless function <function> <continuation>

Parameters:
参数:


Matching
匹配值

The matching of the result value of the function(s) that run:
所运行函数的输出值将按以下规则匹配:



RETURN RUN
RETURN RUN

A form of the return command is now available, return run .This is a reintroduction of functionality removed in previous version.
return 命令中现在可以使用 return run 的子命令格式。这一子命令在先前的版本中被移除,但现在被重新加入。

Syntax:return run <command>
命令格式:return run <command>

This takes the result value from running the specified command and returns that as the return value of the function.
该命令将会运行由 command 参数所指定的命令,并获取其输出的 result 值,然后作为函数的返回值输出。



DATA PACK VERSION 21
数据包版本 21 更新内容



JIGSAW POOL ALIASES
拼图池别名



DATA PACK VERSION 22
数据包版本 22 更新内容



TICK COMMAND
tick 命令

Added a new tick command. This is an adminstative and debugging command that allowsto control the ticking flow and measure the performance of the game.The command requires elevated permissions (admins and above) and so it is not by default available in command blocks and datapacks.
添加了一个新的 tick 命令。这是一个管理与调试命令,用于控制游戏刻并衡量游戏性能,只有管理员及以上权限级别才可使用该命令,因此该命令在命令方块与数据包中默认禁用

Syntax:
语法:

tick query - outputs the current target ticking rate, with information about the tick times performance.
tick query —— 输出当前游戏刻及有关游戏刻性能的信息

tick rate <rate> - sets a custom target ticking rate to the specified value. The value must be greater than 1.0and lower than 10000.0. Setting a very low tick rate can cause the game to feel unresponsive andsetting too high tick rate for your system can causethe game to crash as the game now assumes, it is constantly falling behind the ticking target. Please use tick query or <F3> + 2 (Integrated server only) debug screen to measure the performance of the game and adjust the tick rate accordingly.Setting a tick target lower than the default 20.0 will also cause the players to be simulatedat a lower rate (including player movement and input controls), whilesetting a higher tick rate will cause the players to be simulated at the default rate of 20 ticks per second to maintainthe expected responsiveness of the game, but can cause artifacts in entities interpolation.
tick rate <rate> —— 将目标游戏刻速率设定为制定值,该值必须大于1.0且小于10000.0,将游戏刻速率设置的过低将导致您的游戏无响应,而将游戏刻速率设置过高则将导致您的游戏崩溃。理论上游戏刻将永远滞后于设定值。请使用 tick query<F3> + 2 (仅限集成服务端) 调试界面来测量游戏的性能并相应调整游戏刻率。设置低于20.0的默认目标游戏刻率也会导致玩家的运行速度变慢 (包括玩家的移动与控制输入),虽说设置高于20的游戏刻率仍会让玩家以每秒20刻的默认速度运行以保证游戏按预期相应,但这仍可能导致伪影现象出现。

tick freeze - freezes all gameplay elements, except for players and any entity a player is riding.This is useful for debugging and isolating issues with the game allowing the player to move around freely and inspect the world.
tick freeze —— 冻结所有除玩家与玩家骑乘的任何实体外的所有游戏元素。这对调试与排查问题来说非常有用,并允许玩家可以自由移动着检查世界。

tick step <time> - Only works when the game is frozen. It runs the game for the specified number of ticks and then freezes the game again.This allows to step through the game a set amount of ticks at a time.
tick step <time> —— 仅在游戏刻被冻结时生效。它会将游戏运行制定游戏刻的时长后再次冻结游戏。这可以允许玩家在游戏中逐刻运行某些操作。

tick step stop - stops the current stepping process, and re-freezes the game.
tick step stop —— 停止当前的逐刻运行进程并冻结游戏

tick unfreeze - unfreezes the game and resumes all gameplay elements.
tick unfreeze —— 解冻游戏并恢复所有游戏元素的运行

tick sprint <time> - runs the game while ignoring the set ticking target rate (meaning that the game will runas fast as possible) for the specified number of ticks. At the end of the sprint, the game will resumethe previous ticking target and display performance information about the tick times while sprinting. It is especially useful for testing gameplay elements that are time dependent, such as redstone contraptions,or mob behaviour in isolated environments that allow for much faster simulation.
tick sprint <time> —— 运行游戏,并同时忽略指定数量的游戏刻目标速率(这意味着游戏将以尽可能快的速度运行)。在运行结束时,游戏将恢复到之前的游戏刻速率并显示运行时的性能信息。这对按时间测试的游戏元素(如红石机器)来说非常有用,也能允许玩家更快模拟沙盒环境中的生物行为

tick sprint stop - stops the current tick sprint, and resumes the previous ticking target.
tick sprint stop —— 停止当前的冲刺运行并恢复之前的游戏刻目标速率


JIGSAW SELECTION & PLACEMENT PRIORITY
拼图方块的选择与放置优先级



DATA PACK VERSION 23
数据包版本 23 更新内容



COMMANDS
命令


TICK
TICK



RETURN
RETURN



FUNCTION
FUNCTION


EXECUTE IF|UNLESS FUNCTION
EXECUTE IF|UNLESS FUNCTION


DATA PACK VERSION 24
数据包版本 24 更新内容



DATA PACK VERSION 25
数据包版本 25 更新内容



COMMANDS
命令


SCOREBOARD
SCOREBOARD

Display names
显示名称Display name auto-update
显示名称自动更新
Number formatting
格式化数字
Formats:
<样式>参数允许值:



DATA PACK VERSION 26
数据包版本 26 更新内容



RESOURCE PACK VERSION 19
资源包版本 19 更新内容



RESOURCE PACK VERSION 20
资源包版本 20 更新内容



RESOURCE PACK VERSION 21
资源包版本 21 更新内容



BREEZE MOB
旋风人



RESOURCE PACK VERSION 22
资源包版本 22 更新内容



























EXPERIMENTAL FEATURES
实验性特性


CRAFTER
合成器



CRAFTER UI
合成器 UI



CRAFTER INTERACTION WITH OTHER BLOCKS
与其它方块互动



COPPER FAMILY
铜方块系列


CHISELED COPPER
雕纹铜块


COPPER GRATE
铜格栅


COPPER BULB
铜灯


COPPER DOORS AND TRAPDOORS
铜门与铜活板门



TUFF FAMILY
凝灰岩方块系列



ADDED BREEZE MOB
新增旋风人生物



TRIAL SPAWNER
试炼刷怪笼



TRIAL CHAMBERS
试炼厅



KNOWN ISSUES
已知问题



TRIAL KEY
试炼钥匙



FIXED BUGS IN 1.20.3
1.20.3 修复的漏洞

Around 85 bugs were fixed in this release. View the list on the issue tracker .
本次正式版发布前共修复了约 85 个漏洞,可在漏洞追踪器上查看






欢迎光临 PixelBBS 我的世界像素论坛 (https://www.pixelbbs.cn/) Powered by Discuz! X3.4