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[版本资讯] Minecraft 基岩版 Beta & Preview 1.19.70.21 发布

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sky_tianleLv.5 显示全部楼层 发表于 2023-2-7 17:30:55 |阅读模式 打印 上一主题 下一主题

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Minecraft Beta & Preview - 1.19.70.21
Minecraft 基岩版 Beta & Preview 1.19.70.21
NOTE: This week's Android Beta version may be delayed. We apologize for the inconvenience and are working to resolve the issue.
注意:本周的安卓Beta可能会推迟发布。我们对给您带来的不便表示歉意,正在努力解决这个问题。
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Here's a list of what is new in this week's Minecraft Preview and Beta! Just a note about armor trims: These are available to test out in the Java Edition snapshot, but they are not quite ready for the Bedrock Edition Beta and Preview just yet. We will let you know as soon as they are so you can experiment with them, so keep your eyes on Minecraft.net for the latest updates!
以下是本周 Minecraft Preview 和 Beta 版的更新内容!只是关于护甲装饰的注意事项:这些可以在 Java版快照中测试,但是呢因为这个功能在基岩版还没做好,所以暂时在基岩版体验不到这个功能。但我们会尽快让你能体验到,这样你就可以尽情试玩这个新功能了,所以请关注 Minecraft.net 的最新的更新!

As always, you can send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
一如既往,你可以把反馈发到 aka.ms/MC120Feedback 并在 bugs.mojang.com 提交漏洞

EXPERIMENTAL FEATURES
实验性特性


BLOCKS
方块


FEATURES AND BUG FIXES
特性和漏洞修复


GAMEPLAY
玩法

  • Players are now able to place top Slabs in blocks that are only partially blocked by an entity (MCPE-155016)
  • 玩家现在可以在仅部分阻挡实体的方块上放置上半台阶 (MCPE-155016)
  • Players can no longer see through partial blocks when sneaking or riding in third person (MCPE-156273)
  • 玩家在第三人称视角下潜行或骑乘时不再可以透视部分方块 (MCPE-156273)
  • Error messages about building outside the world height limits no longer appear when simply interacting with blocks at the world height limits from certain angles (MCPE-152935)
  • 玩家在特定角度与世界高度限制处的方块交互时,不再会出现关于世界高度限制之外放置方块的错误消息 (MCPE-152935)
  • Players are now able to interact with functional blocks while sneaking in a gap without the sneak button held
  • 玩家现在可以在不按住潜行键的潜行状态下与功能性方块交互

VANILLA PARITY
原版趋同

  • Fixed bug where Zombified Piglins would spawn in the Nether in light levels above 11
  • 修复了僵尸猪灵在下界中能够在亮度等级高于11的地方生成的漏洞
  • Minecarts can now eject mobs into liquid blocks (MCPE-120078)
  • 现在会避免生物离开矿车后进入流体中 (MCPE-120078)



TOUCH CONTROLS
触摸控制

  • Allowed left and right D-pad buttons to keep input when the forward button is pressed
  • 现在能够在按住前进按钮的情况下保持使用向左右移动的方向键
  • Added the leave Boat button when the player falls from a height within in the boat.
  • 加入了乘船的玩家在高处摔落时的下船按钮
  • Fixed an issue that prevented players from removing equipped armor by tapping on an item or block in the Creative inventory (MCPE-165790)
  • 修复了玩家无法通过点击创造模式物品栏中的方块或物品来移除已装备盔甲的问题 (MCPE-165790)



PERFORMANCE AND STABILITY
性能与稳定性

  • Fixed an issue where simultaneously pressing the "Mine" and "Place" button on any input device while targeting a Structure Block could cause the game to crash (MCPE-155689)
  • 修复了在对准结构方块的情况下同时按下任何控制设备上的“挖掘”和“放置”按钮可能导致游戏崩溃的问题 (MCPE-155689)



MARKETPLACE
市场

  • Navigating right with controller left stick on sidebar now collapses it
  • 现在使用控制器左摇杆向右选择侧边栏时,侧边栏会被折叠



COMMANDS
命令

  • Removed support for field "data" in commands /clone, /execute, /fill, /setblock and /testforblock beyond version 1.19.70, eg. /setblock ~ ~ ~ minecraft:wool 1 will only have its equivalent /setblock ~ ~ ~ minecraft:wool ["color":"orange"] supported
  • /clone、/execute、/fill、/setblock和/testforblock移除了数据参数(tileData: int、data: int或dataValue: int)。例如:/setblock ~ ~ ~ minecraft:wool 1现在需要改写为/setblock ~ ~ ~ minecraft:wool ["color":"orange"]。
  • Volume arguments no longer floor the selector's position (MCPE-162237)
  • 目标选择器的体积尺寸参数不再会影响目标选择器的位置 (MCPE-162237)
  • Selecting targets by volume will now select all entities whose hitbox collides with the volume box. This is versioned for 1.19.70 and later (MCPE-162237)
  • 目标选择器的体积尺寸参数现在会选择碰撞箱与体积方框相重叠的所有实体 (MCPE-162237)
  • Previous behavior works as expected on versions less than 1.19.70
  • Previous behavior works as expected on versions less than 1.19.70
  • Volume arguments for selectors (dx, dy, dz) now support float values (MCPE-163863)
  • 目标选择器的体积尺寸参数(dx、​dy和dz)现在支持浮点数 (MCPE-163863)


TECHNICAL UPDATES
技术性更新


GENERAL
通用

  • Crafting Table component no longer appends "tile." when defaulting to use block name for crafting table label
  • 工作台组件默认对工作台标签使用方块名称时不再会追加.tile


EXPERIMENTAL TECHNICAL UPDATES
EXPERIMENTAL 技术性更新


API
API

  • Added function playAnimation(animationName: string, options?: PlayAnimationOptions) - Plays the specified animation for an entity
  • 加入了playAnimation(animationName: string, options?: PlayAnimationOptions)函数 - 用于播放实体的指定动画
  • ItemStack
  • ItemStack
    • ItemStack can now be constructed using a string identifier
    • 现在ItemStack可以用字符串标识符进行构建
    • Removed constructor parameter data
    • 移除了data构造器参数
    • Removed property data
    • 移除了data属性
    • Removed function clearLore - To clear lore, call setLore with an empty array or undefined
    • 移除了clearLore函数
    • Setting nameTag to an empty string will now clear the name tag
    • 现在将nameTag设为空字符串后会清除命名牌的内容
    • Setting nameTag to a string longer than 255 characters will now result in an exception
    • 现在将nameTag设为长度大于255的字符串后会报错
    • Setting amount greater than the maximum stack size will now clamp the value to the maximum stack size
    • 现在将amount设为大于最大栈长度的值后会将值钳位至栈长度范围内
    • Setting amount to a value less than 1 will now result in an exception
    • 现在将nameTag设为小于1的值后会报错



    • ContainerSlot
    • ContainerSlot
      • Removed function clearItem - To clear the item, call setItem with undefined
      • 移除了clearItem函数
      • Removed function clearLore - To clear lore, call setLore with an empty array or undefined
      • 移除了clearLore函数





    GAMETEST FRAMEWORK
    Gametest 框架

    • Test
    • Test
      • Added optional searchDistance parameter to assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, searchDistance?: number, isPresent?: boolean)
      • 为assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, searchDistance?: number, isPresent?: boolean)函数加入了searchDistance可选参数。
      • Added assertEntityInstancePresentInArea(entity: Entity, isPresent?: boolean) to check if an entity instance is present in the test area
      • 加入了assertEntityInstancePresentInArea(entity: Entity, isPresent?: boolean)函数 - 用于检测实体是否处于测试范围内
      • Made the searchDistance parameter optional in assertItemEntityPresent

    • 将assertItemEntityPresent函数的searchDistance设为可选参数




GENERAL
通用

  • In JSON formats 1.19.70 and later, blocks fail to load if the "condition" field in Block Permutations is not a valid Molang string
  • 在1.19.70以上版本的JSON格式中,如果方块排列的condition字段为无效的Molang字符串时,方块不再会加载










【社会你小七 译自feedback.minecraft.net 2023 年 2 月 1 日发布的 Minecraft Beta & Preview - 1.19.70.21
【本文来源于MCBBS,原文链接:www.mcbbs.net/thread-1424195-1-1.html

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