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[版本资讯] Minecraft Java版 23w17a 发布

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pixelLv.9 显示全部楼层 发表于 2023-5-4 22:37:50 |阅读模式 打印 上一主题 下一主题

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MINECRAFT SNAPSHOT 23W17A
Minecraft 快照 23W17A

A Minecraft Java Snapshot
Minecraft Java版 快照


Hello! Here is a new snapshot with tweaks to the new features, new advancements, new music and some long-awaited technical changes. For some time we've been working on a new faster light engine, and we are finally ready to share the result. Special thank you to the community for not only pointing out the issues with the game's light engine, but also to community members that have developed mods and plugins which have highlighted these performance challenges and served as an inspiration for our new implementation.
大家好,这里是一个调整了新功能,新的进度,新的音乐和一些大家期待已久的新技术快照。有那么一段时间,我们一直在研究一种新的更快的光照引擎,我们终于打算分享这个成果了。特别感谢社区伙伴不仅指出了游戏内的光照引擎所存在的问题,更要感谢社区成员们开发的Mod和插件,这些Mod和插件强调出这些性能方面的挑战,并为我们新的想法提供了崭新的好的主意。

Please break it in all possible ways and report bugs!
请你以各种的可能的方式使问题出现,并且反馈bug!

NEW FEATURES
新的特性

  • Added new advancements for Trails & Tales
  • 为足迹与故事添加了新的进度
  • Added new Trails & Tales ambient music
  • 为足迹与故事添加了新的环境音效
  • Added a new music disc obtainable through archaeology
  • 添加了一张可以通过考古获得的音乐唱片


NEW ADVANCEMENTS
新的进度


HUSBANDRY ADVANCEMENTS
农牧业进度

  • Smells interesting : Obtain a Sniffer Egg
  • 闻起来很有趣:获得一个嗅探兽蛋
  • Little sniffs : Feed a Snifflet (requires Smells interesting)
  • 小嗅探兽:喂养一只嗅探兽(需要闻起来很有趣
  • Planting the past : Plant any Sniffer seed (requires Little sniffs)
  • 种下回忆:种下任意一株嗅探兽种子(译者注:例如火把花种子)(需要小嗅探兽


ADVENTURE ADVANCEMENTS
冒险进度

  • Respecting the remnants : Brush a Suspicious block to obtain a Pottery Sherd
  • 尊重遗迹:用刷子刷任意一个可疑的方块,并且出现任意纹样陶片
  • Careful restoration : Make a Decorated Pot out of 4 Pottery Sherds (requires Respecting the remnants)
  • 慎重修复:用4个纹样陶片合成一个饰纹陶罐(需要尊重遗迹
  • Crafting a new look : Craft a trimmed armor at a Smithing Table
  • 创造新外观:在锻造台上制作一个带有纹饰的盔甲
  • Smithing with style : Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder (requires Crafting a new look)
  • 带着风格锻造:至少使用过一次以下这些锻造模板:尖塔、猪鼻、肋骨、监守、幽静、恼鬼、潮汐、向导(需要创造新外观


NEW AMBIENT MUSIC
新的环境音效

  • Added the following new music tracks by Aaron Cherof to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes
  • 在以下这些生物群系:樱花树林、沙漠、丛林、恶地和繁花森林中添加了来自Aaron Cherof作曲的环境音效
    • A Familiar Room
    • A Familiar Room
    • Bromeliad
    • Bromeliad
    • Crescent Dunes
    • Crescent Dunes
    • Echo in the Wind
    • Echo in the Wind



NEW MUSIC DISC
新的音乐唱片

  • Added a new music disc which can be found by brushing suspicious blocks in Trail Ruins
  • 添加了一张新的唱片,可以在古迹废墟中从可疑的方块中被刷到。
    • When put in a Jukebox, Relic by Aaron Cherof is played
    • 将这个唱片放入唱片机中,会播放来自Aaron Cherof作曲的《遗迹》


CHANGES
更改

  • Both types of Sculk Sensors now stay in their Cooldown phase for 10 ticks, with other phase timings being adjusted to compensate
  • 两种类型的幽匿感测体现在都将处于10刻的冷却时间,其他阶段的时间也在进行相应的调整以补偿时间
  • Crafted Decorated Pots with at least one pattern now have a hover tooltip displaying the Sherd & Brick ingredients
  • 制作饰纹陶罐时,每个至少有一种图案的陶罐,现在都有一个鼠标悬停提示,显示使用的纹样陶片与砖块的成分。
  • Updated the credits
  • 更新了鸣谢人员
    • Added the ability to scroll upwards by pressing the up arrow key
    • 添加了按下上键时会向上滚动的功能。



SCULK SENSOR PHASES
幽匿感测体阶段

  • Sculk Sensors and Calibrated Sculk Sensors have three phases: Inactive, Active and Cooldown
  • 幽匿感测体与校频幽匿感测体现在有三个阶段:非激活、激活和冷却
  • The default phase is Inactive
  • 默认的阶段为:非激活
    • This phase lasts indefinitely until the block receives a vibration
    • 该阶段将无限持续下去,直到它接收到振动频率。
    • During this phase, the block is able to listen to nearby vibrations until one has been scheduled
    • 在这个阶段中,该方块能够听到附近的振动,直到方块被激活。
  • When a scheduled vibration is received, the block switches to the Active phase
  • 当接收到指定的振动后,该方块将切换到激活阶段
    • This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors
    • 此阶段中幽匿感测体将持续30游戏刻,校频幽匿感测体将持续10游戏刻
    • During this phase, the block stops listening to nearby vibrations, wiggles its tendrils and emits a redstone signal and light
    • 在这个阶段,该方块将停止听到附近的振动,并弯曲它的须,然后发出红石信号和光。
  • After the Active phase has finished, the block switches to a Cooldown phase
  • 激活状态完成后,该方块将切换到冷却阶段
    • This phase lasts for 10 game ticks
    • 这个阶段将持续10游戏刻。
    • During this phase, the block keeps wiggling its tendrils, but no longer emits a redstone signal nor light
    • 在这个阶段,该方块不断弯曲它的须,但是并不会再发出红石信号和光
    • Finally, once this phase is finished, the block will switch back to the Inactive phase
    • 最后,一旦该阶段结束,该方块将切换到非激活阶段
  • Previously, some of these phases had different timing values:
  • 以前,这些阶段有着不同的计时器。
    • Active: 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors
    • 激活:幽匿感测体有40游戏刻,校频幽匿感测体有20游戏刻
    • Cooldown: 1 game tick for both types of Sculk Sensors
    • 冷却:两种幽匿感测体都只有1游戏刻
  • These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them
  • 现在这两种计时器经过了调整后,因被激活的装置递归激活而为它提供动力的幽匿传感器的情况就不会那么常见了。

TECHNICAL CHANGES
技术性更改

  • The resource pack version is now 15, accounting for the font and credits update
  • 由于字体和鸣谢人员的更改,数据包版本现在是 15
    • legacy_unicode glyph provider has been removed
    • legacy_unicode文字加载器已被删除
    • Bitmaps used by uniform font have been removed
    • 位图所使用的uniform字体已被删除
    • uniform font has been updated to use Unifont 15.0.01
    • uniform字体已被更新成使用Unifont 15.0.01
      • That changes shape of multiple characters, while also adding support for new ones
      • 这改变了多个字符的形状,同时也增加了对新字符的支持。
      • Combining characters no longer include circle overlayed over them (so M◌̆ now renders as M ̆)
      • 组合字符将不再包括重叠在上面的圆圈(所以M◌̆ 现在将变成M ̆)
    • Added second level of organization of entries in credits.json on top of titles, called disciplines
    • 在credits.json中标题的顶部新增了一个二级组织,称为类目
  • Font textures are included in debug texture dump (F3 + S)
  • 字体纹理被包含在了调试纹理的存储中(F3 + S)(译者注:在游戏中按下F3+S可以将游戏纹理导出到screenshot/debug中)
  • Added new font glyph providers: unihex and reference, removed legacy_unicode
  • 添加了新的文字加载器:unihexreference,删除了legacy_unicode
  • Improved performance of the light engine
  • 改进了光照引擎的性能


FONTS
字体


NEW UNIHEX GLYPH PROVIDER
新的UNIHEX文字加载器

  • New glyph provider for reading Unifont HEX files
  • 新的文字加载器用于读取16进制文件。
    • HEX format describes bitmap font glyphs
    • HEX格式化描述位图文字
      • height of every glyph is 16 pixels
      • 所有文字的高度都是16像素
      • width of glyph can be 8, 16, 24 or 32 pixels
      • 文字的宽度可以是8、16、32或64像素
    • every line is made of two hexadecimal numbers separated by :
    • 每一行由两个16进制的数字组成
    • first value describes codepoint - it must have 4, 5 or 6 hex digits
    • 第一个值描述文字的字符点,它必须由4、5或6个十六进制数字
    • second value describes glyph as a stream of bits, line by line
    • 第二个值描述为文字的逐行的比特流
  • When rendering, empty columns on left and right side of glyph are removed
  • 渲染时,位于文字左侧或者右侧的空列将会被删除
    • Custom glyph widths can be set with size_overrides
    • 可以使用size_overrides设置自定义文字的宽度
  • Provider requires two fields:
  • 加载器需要两个字段
    • hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
    • hex_file - 包含了一个或者更多的*.hex文件在ZIP中存放的路径(在压缩包中如果有不同后缀名的文件将会被忽略)
    • size_overrides - list of codepoint ranges that should have width different that auto-detected (based on empty space in glyph). Fields:
    • size_overrides - 应该有自动检测到的宽度与字符点的范围不同的列表(以空格文字作为基础)。字段:
      • from, to - start and end of codepoint range (inclusive)
      • from, to - 字符点的开始与结束范围(包括在内)
      • left, right - integers describing position of left-most and right-most columns of glyph in range
      • left, right - 文字的范围中在最左排和最右排用整形描述的位置。
        • any bits in columns outside this range will be discarded
        • 超出指定范围的任何位点都将被忽略





NEW REFERENCE GLYPH PROVIDER
新的REFERENCE文字加载器

  • New glyph provider can be used to include providers from other fonts
  • 新的文字加载器可用于将别的字体包含在内
    • Providers are guaranteed to be loaded only once, no matter how many times they are included
    • 加载器保证只加载一次,无论它包含了多少次
  • Provider has one field id, that describes other font to be included in currently loaded one
  • 加载器只有一个字段id,用于描述当前字体所需要包含的别的字体。
    • Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks
    • 该包含是在已经加载了所有的字体之后才执行的,因此,它将包含所有数据包中所有加载器给定的字体。



REMOVED LEGACY_UNICODE GLYPH PROVIDER
删除LEGACY_UNICODE文字加载器

  • legacy_unicode glyph provider has been removed
  • legacy_unicode文字加载器已被删除
  • This functionality has been replaced by unihex provider
  • 此功能已被unihex加载器所替代

FIXED BUGS IN SNAPSHOT 23W17A
SNAPSHOT 23W17A 修复的漏洞

  • MC-108045 - Minecraft not using latest unifont unicode chart; characters are missing
  • MC-108045 - Minecraft没有使用最新的Unifont提供的Unicode字形位图;部分字符缺失
  • MC-127394 - Minecraft does not render characters in Unicode mb4 range
  • MC-127394 - Minecraft无法正确渲染位于Unicode四字节(utf8mb4)范围内的字符
  • MC-172980 - Block light updates don't cross chunk borders properly when updated
  • MC-172980 - 更新时,方块光照更新无法正确跨越区块边界
  • MC-197772 - Missing textures in minecraft:uniform font
  • MC-197772 - minecraft:uniform字体中缺失纹理
  • MC-225742 - When light emitting blocks generate as ores, they do not emit light
  • MC-225742 - 发光方块作为矿物生成时不会发光
  • MC-241725 - In the credits, an opening parenthesis is missing for Riley Manns
  • MC-241725 - 鸣谢名单中Riley Manns缺少左括号
  • MC-241730 - In the credits, a closing parenthesis is missing for Konrad Jówko
  • MC-241730 - 鸣谢名单中Konrad Jówko缺少右括号
  • MC-241732 - In the credits, "Lionbridge" is misspelt in one place
  • MC-241732 - 鸣谢名单中,有一处“Lionbridge”拼写错误
  • MC-241733 - In the credits, "Insight" is misspelt in one place
  • MC-241733 - 鸣谢名单中,有一处“Insight”拼写错误
  • MC-241741 - Certain names are listed twice in the credits
  • MC-241741 - 鸣谢名单中,一些名字出现了两次
  • MC-241803 - credits.json: Line 2632 has typo in (C instead of O)
  • MC-241803 - credits.json的第2632行有错字(应当是C而不是O)
  • MC-245819 - Lighting can still occasionally lag behind world generation
  • MC-245819 - 光照系统有时会比世界生成慢
  • MC-249341 - Some Mojang employees are not mentioned in the credits
  • MC-249341 - 部分Mojang雇员未出现在鸣谢名单中
  • MC-249508 - Light emitted from cave vines and glow lichens upon world generation still sometimes doesn't propagate across chunk borders
  • MC-249508 - 洞穴藤蔓和发光地衣发出的光在世界生成时有时仍不能跨越区块边界
  • MC-254506 - Font file of some Korean completed font area is wrong
  • MC-254506 - 部分谚文合字的字形有误
  • MC-258926 - Space is no longer treated as padding in fonts
  • MC-258926 - 空格在字体中不再作为填充字符处理
  • MC-261413 - Particles spawned by brushes held by left-handed players move in the wrong direction
  • MC-261413 - 惯用左手玩家使用刷子刷扫时,粒子向错误的方向运动
  • MC-261626 - Reversed Comma doesn't render properly when using the Unicode font
  • MC-261626 - 使用Unicode字体时反转逗号的显示不正确
  • MC-261900 - Sniffers cannot properly pathfind into water while burning
  • MC-261900 - 嗅探兽着火时无法正确寻路至水中
  • MC-261938 - Sniffer animation is not smooth on slime blocks
  • MC-261938 - 站在黏液块上的嗅探兽动画不流畅
  • MC-261997 - Game crashes when generating new chunk / java.lang.IllegalStateException: Asking for biomes before we have biomes
  • MC-261997 - 游戏在生成新区块时崩溃:java.lang.IllegalStateException: Asking for biomes before we have biomes
  • MC-262012 - Telemetry Tooltip out of screen
  • MC-262012 - 遥控的工具提示在屏幕外被截断
  • MC-262022 - Tooltips get cut off at the bottom of the screen
  • MC-262022 - 工具提示会在屏幕底部被截断
  • MC-262024 - Sniffer eggs are sometimes spawned in the ground when sniffers breed
  • MC-262024 - 繁殖嗅探兽产下的嗅探兽蛋有时会生成在地面下方
  • MC-262030 - Sniffers stand a bit too close to players that are tempting them
  • MC-262030 - 受食物吸引的嗅探兽过于靠近玩家




【干就完了 译自官网 2023 年 04 月 26 日发布的 Minecraft Snapshot 23w17a;原作者 Java Team】
【本文排版借助了:SPXX v2.4.14】

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