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[版本资讯] Minecraft 基岩版 Beta & Preview 1.19.60.20 发布

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Minecraft Beta & Preview - 1.19.60.20
Minecraft 基岩版 Beta & Preview 1.19.60.20


NOTE: This week's Preview version is not available on iOS. We apologize for the inconvenience and are working to resolve the issue.
注意: 本周预览版还未在 iOS 设备推出。我们对此带来的不便感到很抱歉,我们正着手解决此问题。


EXPERIMENTAL FEATURES
实验性特性


MOB HEADS ON NOTE BLOCKS
音符盒上的生物头颅

  • When placing a Mob Head on a Note Block, that Note Block will now play one of the ambient sounds of that mob when played by a player or powered by Redstone!
  • 当在音符盒上放置生物头颅时, 若被玩家点击或者被红石激活时就会播放相应生物的环境音效!


PIGLIN MOB HEAD
猪灵的头

  • Piglins will now drop their heads when killed by a charged Creeper!
  • 猪灵现在被闪电苦力怕炸死时就会掉落猪灵的头啦!
  • Placing the Piglin Head on a Note Block will play one of the Piglin's ambient sounds
  • 把猪灵的头放置到音符盒上就能播放猪灵的环境音效
  • The Piglin Head will flap its ears when powered by Redstone on worn by a player!
  • 当猪灵的头被玩家戴上跑动或者被红石激活时就会拍打耳朵!


BAMBOO WOODSET AND RAFT
竹木套件与竹筏

  • Added Block of Bamboo, which can be crafted from 9 Bamboo
  • 添加了竹块,它由9个竹子合成
  • Added Stripped Block of Bamboo, which can be obtained by using an Axe on a Block of Bamboo
  • 添加了去皮竹块, 它可用斧头剥离竹块的皮获得
  • Both Block of Bamboo and Stripped Block of Bamboo can be crafted into 2 Bamboo Planks
  • 竹块与去皮竹块都可以合成2个竹板
  • Bamboo Hanging Sign is now crafted out of 6 Stripped Blocks of Bamboo and 2 Chains
  • 悬挂式竹告示牌可用6个去皮竹块与2个锁链合成
  • Rotated the texture of Bamboo Planks to better match the style of other Planks blocks
  • 旋转了竹板的纹理以更好的匹配其他木板的风格
  • Updated Bamboo Raft and Bamboo Raft with Chest item Icons
  • 更新了竹筏与运输竹筏的物品图标
  • Bamboo Fence now shows in the correct color on the map
  • 竹栅栏现在在地图上展示正确的颜色
  • Recolored the Scaffolding texture to match Bamboo Woodset colors
  • 对脚手架的纹理进行了重新着色,以匹配竹木套件的颜色


CHISELED BOOKSHELF
雕纹书架

  • Unique sounds added for the Chiseled Bookshelf
  • 为雕纹书架添加了独特的音效
  • Introduced the tag "minecraft:bookshelf_books" to filter what type of items are storable in the Chiseled Bookshelf
  • 引入一个新的 "minecraft:bookshelf_books" 标签,用于筛选什么样的物品可以放在雕纹书架里
  • Chiseled Bookshelf now fills when dropping Books into a connected Hopper (MCPE-164023)
  • 当在雕纹书架上面的漏斗里有书时就会下漏并填充到雕纹书架里,同样,当雕纹书架里有书时就会漏到下面的漏斗里 (MCPE-164023)
  • When a Chiseled Bookshelf is connected to a Hopper, only Books are transferred
  • 雕纹书架与漏斗连接时只有书会被运输


HANGING SIGNS
悬挂式告示牌

  • Hanging Sign map colors now match Sign map colors
  • 悬挂式告示牌在地图上的颜色匹配了告示牌在地图上的颜色
  • Hanging Sign now uses the correct texture for its jungle variant
  • 悬挂式告示牌的丛林木的变体现在使用正确的纹理
  • Fixed an issue where Hanging Signs and other blocks could not be placed under Chest, Enchanting Table, Candle, Brewing Stand, Mob heads (when aligned to the bottom of the block), or End Portal Frame
  • 修复了悬挂式告示牌和其他方块不能放置在箱子、附魔台、蜡烛、酿造台,生物的头或末地传送门框架下的问题
  • Jungle Hanging Sign iron chain added in texture
  • 修复了悬挂式从林木告示牌的铁锁链在纹理上不显示的问题


CAMEL
骆驼

  • Camel Texture is up to parity with the Java Edition texture (MCPE-163350)
  • 骆驼的纹理现在与Java版近乎一致 (MCPE-163350)
  • Sitting Camel with Lead attached now stands up and follows the player when moving away from it
  • 被玩家用栓绳牵住的坐着的骆驼现在会站起来并跟着玩家移动
  • The player can now sprint when riding a Camel, even if they have low hunger
  • 饥饿值很低的玩家现在也可以在骑骆驼时疾跑了
  • Players riding a Camel while it does its standing up animation do not sink into it anymore
  • 骑坐着的骆驼的玩家不会在它站立的时候下陷了
  • Players riding a Camel now sit in the correct position
  • 现在玩家骑骆驼坐在正确的位置了
  • Camels now have a smaller collision when sitting
  • 现在骆驼坐着的时候碰撞体积更小了
  • Baby Camels are now slightly smaller
  • 幼年骆驼现在比以前稍微小了一些
  • Changed the colors of the dash cooldown bar to match Java Edition
  • 改变了跳跃的蓄力条的颜色,以匹配Java版
  • Sculk Sensors can now detect Camels sitting down or standing up
  • 当骆驼坐下与站起来时幽匿感测体也可以探测到了

FEATURES AND BUG FIXES
特性和漏洞修复


SPAWN EGGS
刷怪蛋
  • Added new Spawn Egg items for Ender Dragon, Iron Golem, Snow Golem, and Wither mobs in Creative Mode
  • 在创造模式物品栏里添加了末影龙、铁傀儡、雪傀儡与凋灵的刷怪蛋
    • Ender Dragon and Wither Spawn Eggs will only be available through commands* to prevent accidental destruction of player builds
    • 末影龙与凋灵的刷怪蛋只可以通过命令获得以防止不小心破坏了玩家的建筑
      • * These are currently in the Creative inventory but will be removed at a later stage
      • * 这两个刷怪蛋目前在创造模式物品栏存在,但将在之后的版本删除
    • Polar Bear Spawn Egg colors have changed to distinguish it from the Ghast Spawn Egg
    • 改变了北极熊刷怪蛋的颜色以区分它和恶魂刷怪蛋



ANDROID
安卓

  • Device screen will no longer automatically turn off while a world is loaded
  • 载入世界时,设备的屏幕将不再关闭
  • Updated splash screen to be consistent between Android 12+ devices and older devices (MCPE-151413)
  • 修复了Android 12版本及以上的设备的启动动画的Mojang Studios标志丢失的问题,使其与旧设备的启动动画一致 (MCPE-151413)
  • Fixed controller input sometimes getting stuck when a controller disconnected
  • 修复了当一个控制器断开连接时另一个控制器输入卡住的问题


BLOCKS
方块

  • Entities no longer get pushed out by Doors activated by Redstone signals (MCPE-158971)
  • 实体现在不再被红石激活的门推出去了 (MCPE-158971)
  • Using the Pick Block functionality on Fern and Grass now selects the correct item in the inventory instead of the first one between them
  • 现在对蕨和草选取方块时会选取到正确的物品,而不是蕨
  • Using the Pick Block functionality on Acacia and Dark Oak Leaves now selects the correct item in the inventory instead of the first one between them
  • 现在对金合欢树叶和深色橡树树叶选取方块时会选择正确的物品,而不是金合欢树叶


GAMEPLAY
玩法

  • Bamboo plant placements now behave the same way as in Java Edition; it will no longer grow by clicking on the side of a bamboo plant with a bamboo item in hands (MCPE-99587)
  • 现在种竹子的表现与Java版一致,现在竹子无法通过玩家用竹子放置在竹子上面而突破最高的种植高度了 (MCPE-99587)
  • All mobs are now able to path through Wither Roses (MCPE-159212)
  • 所有生物现在都可以正确的通过凋零玫瑰了 (MCPE-159212)
  • Stone Walls are now placed correctly in a line when continuously placing them
  • 当一直连续放置石墙时可以正确地显示一条直线了
  • When teleporting a group of leashed mobs using "/tp @e" a far enough distance away to unleash them, all mobs get properly unleashed (MCPE-159617)
  • 当使用命令“/tp @e”传送一群被拴住的生物到足够远的距离时,所有生物都会被正确释放了 (MCPE-159617)


GRAPHICAL
图像



MOBS
生物

  • Axolotls no longer tick their dry out timer when unloaded (MCPE-131041)
  • 当不加载美西螈时不再因为错误地进行干燥计时而死亡了 (MCPE-131041)
  • Tropical Fish no longer use surface density limit when spawning underground (MCPE-157485)
  • 热带鱼现在在地下产卵时不再使用表面密度限制了 (MCPE-157485)
  • Husks can now fit in a two blocks high space and baby Husks in a one-high space (MCPE-105369)
  • 尸壳现在可以正确地进入两格高的空间,幼年尸壳可以正确地进入一格高的空间了 (MCPE-105369)


VILLAGER
村民

  • Villagers will now take damage from lightning bolts on Peaceful difficulty, like other mobs
  • 现在当处于和平难度时,与其他生物一样,村民会受到闪电伤害
  • Villagers will now ensure that rain can pass through the block above them before launching Fireworks when celebrating after a raid victory (MCPE-152386)
  • 现在村民们会在庆祝袭击胜利发射烟花之前,会先通过确保雨能够穿过他们上方的方块来判断是否发射烟花 (MCPE-152386)


PARTICLE EFFECTS
粒子效果

  • Fixed bug causing particles with collision and "expire_on_contact" to not expire when collided
  • 修复了一个导致碰撞粒子与"expire_on_contact"碰撞时不失效地问题
  • Added support for mixed color blending on particle effects
  • 添加了对粒子效果不同颜色混合在一起的支持


PLAYER
玩家

  • Fixed a bug causing players to desync from multiplayer games if they save and quit after dying and then rejoin
  • 修复了一个导致玩家在多人游戏中死亡后保存并退出,然后重新加入后不同步的错误


STABILITY
稳定性

  • Fixed multiple crashes that could occur when players died while affected with Withering
  • 修复了当玩家因凋零而死时可能会发生的多种崩溃


TEXT FIELDS
文本字段

  • Text fields are no longer deselected with second click on them once they are selected
  • 文本字段被选中后,第二次点击不再会取消选中


TOUCH CONTROLS
触摸控制

  • The pressing direction of the build button in touch controls will now be visually clicked down instead of up when being pressed
  • 在设置里的触摸控制中选择键位的按钮的按压方向现在将在视觉上点击时凹陷,而不是在被按压时凸起
  • Fixed an issue where players could not remove items by clicking on the inventory items in Classic profile
  • 修复了玩家使用经典UI档案时在创造模式物品栏中点击物品时无法移除物品的问题
  • The touch focus circle has been reactivated with the new touch controls (not in Crosshair mode)
  • 已使用了新的触摸控制重新激活了触摸焦点圈(而不是在准星模式下)


USER INTERFACE
用户界面

  • Added a missing error screen that displays when attempting to create a world with too little available disk space
  • 添加了一个错误界面,当磁盘可用空间过少创建新的世界时会显示
  • Fixed the quality of the Mojang Studios logo loading screen on Xbox (MCPE-163036)
  • 修复了在 Xbox 中的游戏加载界面的 Mojang Studios 标志质量不佳的问题 (MCPE-163036)
  • Removed extra space around the "open chat" message that appears when entering a world (MCPE-162700)
  • 移除了进入世界时出现的“打开聊天”的消息周围的多余的空间 (MCPE-162700)
  • Fixed an issue that caused the Wandering Trader's trade window to show a profession (MCPE-162576)
  • 修复了导致流浪商人的交易窗口显示职业的问题 (MCPE-162576)


VANILLA PARITY
原版特性同步


BLOCKS
方块

  • Pumpkins and Melons can now grow on Mycelium and Moss blocks (MCPE-125932)
  • 南瓜和西瓜现在可以生长在菌丝和苔藓块上 (MCPE-125932)


GRAPHICAL
图像

  • Beacon effect particles are now transparent (MCPE-17679)
  • 信标给的效果的粒子现在是透明的 (MCPE-17679)
  • Conduit effect particles are now transparent (MCPE-93728)
  • 潮涌核心给的效果的粒子现在是透明的 (MCPE-93728)


COMMANDS
命令

  • Executing the ‘/say’ command via the new execute syntax now displays the entity’s name that produced the message (MCPE-161450)
  • 现在,用新的命令 execute 语法执行”/say“命令会显示产生这个消息的实体的名称 (MCPE-161450)

TECHNICAL UPDATES
技术性更新


ACTOR FILTERS
ACTOR 过滤器

  • Created new actor filters "on_fire", "on_hot_block", "target_distance", and "actor_health"
  • 创建了新的 actor 过滤器 "on_fire", "on_hot_block", "target_distance", 以及 "actor_health"


MOLANG
MOLANG

  • Added new Molang is_local_player to allow detection of the current player
  • 添加了新的 Molang is_local_player  以允许检测当前的玩家


AI GOALS
AI 目标

  • The "celebrate_survive" AI behavior will now consider the highest rain passable block in addition to sky visibility before firing fireworks
  • "celebrate_survive" (庆祝袭击胜利)AI 行为会在发射烟花之前除了天空可见度外还会检测雨是否能通过头顶的方块
  • The "move_outdoors" AI behavior will now consider the highest rain passable block in addition to sky visibility when searching for a place to consider as being outdoors
  • “move_outside” AI 行为现在判断为户外的地方时除了天空可见度外还会检测雨是否能通过头顶的方块
  • Exposed new data parameters for the "trade_with_player" AI behavior to specify such things as the conditions that need to be met for the goal to start and the max distance the mob can be from its trading player before exiting the goal
  • 开放了 “trade_with_player” 这个 AI 行为的新数据参数,用于指定目标开始交易时需满足的条件,以及在退出目标前生物与正在与其交易的玩家之间的最大距离


STABILITY AND PERFORMANCE
稳定性和性能

  • Fixed a crash on Xbox when the Edit World Button on the Select World Screen has quick successive selections
  • 修复了在 Xbox 中在选择世界界面上的编辑世界按钮选的很快时会崩溃的问题

TECHNICAL EXPERIMENTAL FEATURES
技术性实验性特性


API
API

  • Container
  • Container
    • Added function clearItem(slot: number): void - Clears the item at the given slot index
    • 添加了函数 clearItem(slot: number): void   用于清除指定槽位索引(?)的物品
    • Added function clearAll(): void - Clears all items in the container
    • 添加了函数 clearAll(): void    用于清除在这个容器中的所有物品
    • Made the itemStack argument of function setItem optional - If not provided, the slot is cleared
    • 使函数 itemStacksetItem 变得可选    如果没有提供,则该槽位被清除
    • Added event events.playerSpawn - Fires when a player spawns in the world
    • 添加了事件 events.playerSpawn   当玩家重生时会触发
    • Renamed event events.entityCreate to world.events.entitySpawn . This event no longer fires for players
    • 将事件 events.entityCreate 重命名为 world.events.entitySpawn    这个事件将不再为玩家触发
  • PlayerJoinEvent
  • PlayerJoinEvent
    • Added read-only property playerId - The unique ID of the player that joined the world
    • 添加了只读属性 playerId    这是玩家加入此世界的唯一ID
    • Added read-only property playerName - The name of the player that joined the world
    • 添加了只读属性 playerName    这是玩家加入此世界的唯一名字
    • Removed property player
    • 移除了属性 player
  • PlayerLeaveEvent
  • PlayerLeaveEvent
    • Added read-only property playerId - The unique ID of the player that left the world
    • 添加了只读属性 playerId      这是玩家退出此世界的唯一ID
  • SimulatedPlayer
  • SimulatedPlayer
    • Added function respawn() - Respawns the SimulatedPlayer if it's dead
    • 添加了函数 respawn()      如果 SimulatedPlayer 死亡就会重生
    • Added function disconnect() - Removes the SimulatedPlayer from the world
    • 添加了函数 disconnect()    用于把 SimulatedPlayer 从这个世界移除
    • Added function getSlot(slot: number): ContainerSlot - Returns the slot at the given container slot index
    • 添加了函数 getSlot(slot: number): ContainerSlot    用于返回所给 container 的槽位索引的槽(?)
  • ContainerSlot
  • ContainerSlot
    • Added class ContainerSlot - Used to directly manipulate items stored within a container
    • 添加了类 ContainerSlot     用于直接操作存储在 container 中的 items
    • Renamed entity property viewVector to viewDirection and now returns Vector3
    • 把实体属性 viewVector 重命名为了 viewDirection 以及现在返回 Vector3
    • Renamed entity function getEntitiesFromViewVector to getEntitiesFromViewDirection
    • 把实体函数 getEntitiesFromViewVector 重命名为了 getEntitiesFromViewDirection
    • Renamed entity function getBlockFromViewVector to getBlockFromViewDirection
    • 把实体函数 getBlockFromViewVector 重命名为了 getBlockFromViewDirection
  • Renamed IRawMessage to RawMessage for naming consistency
  • IRawMessage 重命名为了 RawMessage 以保持命名一致性


GENERAL
通用

  • Release BlockSelectionBoxComponent outside of experimental toggle in json formats 1.19.60 and higher
  • 在1.19.60及以上的版本在实验开关之外的json格式会释放 BlockSelectionBoxComponent
  • Release BlockDisplayNameComponent outside of experimental toggle in json formats 1.19.60 and higher
  • 在1.19.60及以上的版本在实验开关之外的json格式会释放 BlockDisplayNameComponent
  • Ensure Block Permutation Conditions can only use 'query.block_property' Molang Query
  • 确保方块排列的条件只能使用 Molang的 “query.block_property” 来查询


SYNCHRONIZATION
同步

  • Chiseled Bookshelf BlockActor inherit from Container to take advantage and ensure synchronization when exiting/importing worlds is correct and not losing any Books
  • “Chiseled Bookshelf BlockActor” 继承自 Container,以确保同步时退出/导入世界时不丢失任何书









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